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Pokémon Go App Revenue

How Profitable is Pokémon Go?

 

The Pokémon Go app is said to be the biggest game app in US history, crushing records with app revenue double the industry average. But does it keep on getting better from there? Pokémon Go actually made $35 million in its first two weeks! Therefore, it seems like there is no stopping the Pokémon Go phenomenon but is the app here to stay or is it just another hype?

 

App Revenue and Key Performance Metrics

Acquisition

  • 4-5 million app installs a day
  • In the US alone, the app was downloaded more than 7.5 million times from both the Google Play store and iOS App Store.
  • Just two days after its release, Pokémon Go was installed on 5.16% of all Android devices in the US.

 

Engagement

  • On July 14, 2016, the app reached 26 million active users for both Android and iOS and as of July 18, 2016, it dropped to about 21 million active users.
  • As of July 8, 2016, average time in app (for Android) is 43 minutes and 23 seconds, considerably higher than social apps like WhatsApp (00:30:27), Instagram (00:25:16), Snapchat (00:22:53) and Messenger (00:12:44).

 

Retention

  • The app’s retention rate is double the industry average with about 7 out of 10 downloaders returning to the app the next day.
  • On its first week, about 60% of downloaders from the US use it daily.

 

 

Monetization

  • The app’s revenue is also double that of the average for casual games. Casual games average revenue per daily active user (ARPDAU) is only $0.10 while Pokémon Go reached $0.25 ARPDAU.
  • As of July 11, 2016, Pokémon Go is earning $1.6 million (for the iOS app only) a day.
  • Pokémon Go’s paid users are ten times that of Candy Crush’s.

 

Positive Contributors in Making Pokémon Go Stick

  1. Pokémon had been around for a decade – it’s not just a hype, it’s a cultural phenomenon. The app is just a new approach in targeting an established market. As long as there are Pokémon fans, the app will thrive.
  2. There’s much room for expansion. Pokémon Go can expand its content offerings relative to the Pokémon franchise. Right now, the app only features the original 150 Pokémons but there are about 570 other Pokémon as of Pokémon X/Y’s release and more to come with the release of Pokémon Sun and Moon.
  3. The app also has great monetization opportunities. This starts with the very premise of the game. The user either needs to spend a lot of time on the game to progress or purchase in-app items to bypass the process. Therefore, the app depends on the number of users and not on whales for effective monetization.

 

The massive success of Pokémon Go undeniably contributed to the boost in Nintendo shares (up to 24.52%). But an analyst believes that in order to contribute real impact to Nintendo’s profits, the app should earn a minimum of $140-196 million every month consistently.

App Color Best Practices

App Color 101

Color. It affects our mood, perception of things and even our app choices. It is almost second nature for some to categorize things according to colors among other characteristics. Some apps use colors to catch attention, define mood and character, and to convey an industry standard. It can’t be denied that color is at the forefront of app design.

To see how colors influence the design of apps, here are the common colors used in the icons of some of Apple App Store’s top apps:

Common App Icon Colors in the Apple App StoreSource : brandisty.com

 

According to an analysis conducted by Colin Eberhardt, majority of app screenshots favor shades of blue, orange and red. It’s quite surprising to note that some, if not most of the top apps don’t follow common app color conventions. For example, Eberhardt’s analysis showed that screenshots in the game category on average use mostly shades of red and orange with some shades of blue. Shades of green and purple used very sparingly, yet these two colors are among the top five used by the top apps of this category. The same can be said in the food category where the top apps used pink and shades of green, colors that aren’t quite popular in the category.

 

Though the analysis done by Brandisty only used the icons of the top five apps in each category and Eberhardt used 250,000 screenshots, it is quite interesting that apps that don’t follow the ‘color standards’ in their category still perform well. This could be because of other factors that affect the use of color in  apps. Some of these factors are:

 

Industry Appeal

Color has many facets and properties to explore. For example, the use of dark and light shades of a color creates a degree of contrast that may affect the visual appeal of the app. Categories like games, music and entertainment favor darker colors, thus a darker screen output. While categories like finance, education and weather favor lighter colors because there is a necessity to clearly convey information. Categories that use darker colors go for the impact of presentation with an emphasis on the visuals.

 

Muted tones also convey an air of credibility and seriousness. Apps in business-related categories are colored less vividly than apps in entertainment-related categories. This is based on a proven practice where a product can convey its function and mood with colors that are often attributed to its  industry.

 

The Entire Palette

It’s not just about a single app color. Some apps just use a single color range to create a feeling of familiarity that enhances the user experience. Other apps with much complex navigation designs (like productivity apps) use solid colors as navigation aids, defining each category and its subcategories easily. It is important to create palettes of color that are in harmony and in context with the app’s functionality and mood.

 

The Psychology of Colors

As mentioned earlier, color affects our app choices – well, almost all of our life choices. Color is a big factor in brand recognition. It is such that 84.7% of consumers consider color as the main reason for a purchase.

  • Yellow is full of warmth and stimulants that it attracts the eye to the product but makes babies cry for some reason.
  • Red excites and creates a sense of urgency; it basically shouts “Buy now!”
  • Blue makes you feel secure like you can trust this product with your life. It increases productivity but makes you lose your appetite though you feel calm and serene in the process.
  • Green is the color of abundance and makes you feel like you’re just out grazing on the grass, no worries at all. It’s also an eye-friendly color.
  • Orange is a persuasive color. It attracts your attention and then encourages you to take action. But it can also create a sense of caution (through association with other objects).
  • Pink is soft, with a hint of youthful infatuation and reminds you of a little girl’s bedroom.
  • Black creates the impression of luxury and no-nonsense approach.
  • Purple is an older pink, soothing and calming with a hint of sophistication that attracts the wise, experienced consumers especially those into anti-aging products.

 

Some tests also revealed that there are some colors that convert higher, triggering certain subconscious responses from users. For buttons that ask for call of action, colors like red and yellow have higher conversion rates compared to colors like green and blue.

 

Cultural Influences

Not all cultures define colors the same way. A positive color for some may induce negative emotions for some. For example in China, the color red is dominant even in the finance sector where blue is the global favorite. But in South Africa, the color red symbolizes mourning. Mexico’s national color is green but it is forbidden in some parts of Indonesia.

 

App color (or just icon color) is sometimes adjusted depending on the targeted market. This doesn’t sound practical in the long run. Some developers and companies choose the color blue instead. Blue is considered to be the safest color with only a few negative associations.

Benefits of App Review Sites

App discovery can be a challenge in the App Store not only for developers but also for people that are looking for a great app to download. That’s why app discovery and promotion channels had popped into existence in the past several years. App review sites aren’t actually a new thing. The concept is quite the same with video game review sites. The main difference is that video game review sites focusing on console games can easily review a newly released game, app review sites can’t just keep up with the tens of thousands of apps released each week on different platforms. Some app review sites only review apps based on criteria like quality and ratings, but that is only after an app developer pitches his app for review. Some of these sites charge for app reviews and offer other promotional packages.

 

Aside from the obvious exposure, there are an array of benefits from availing of an app review site’s services.

 

Benefits of an App Review

  1. An app review, whether bad or good can give valuable feedback on what to improve on your app.
  2. App store reviews are often subjective and based on a user’s personal experience of your app.  That’s why you need the positive input from a trusted source. App reviews sites usually highlight the app’s best features and correcting any wrong assumptions that bad app store reviews and low ratings create.
  3. App review sites can give your app a “stamp of approval” in the eyes of app downloaders.  An endorsement from trusted authority figures would certainly give a boost to a product’s credibility.
  4. Promotional packages offered may include social media promotion (re-Tweets, posts to their Facebook page, etc.), video reviews, app demos and a feature on the site’s landing page. Some sites would even ask developers for previews and interviews.
  5. Review sites offer more technical, unbiased look into the apps compared to some blogs that may give a flavor of opinion.

 

Sadly, you can also face some setbacks when dealing with app review sites.

 

Disadvantages of App Review Sites

  1. The amount of exposure that you will get depends on the site’s popularity and following. A feature in a popular, high-traffic authority review site would certainly give a boost to an app’s download – a noticeable boost at that. You cannot expect the same result from sites with low ranking or are have inorganic traffic.
  2. A site’s selection process may become biased. There could be thousands of app pitches on an app review site’s inbox at one time. It is not uncommon for some sites to offer ‘expedited’ reviews for a pay.
  3. Some app users downplay the significance of app review sites. A majority of apps are free and are instantly deleted once deemed unsatisfactory.
  4. Some app review sites are overpriced and don’t (or can’t) deliver any desired results. Users tend to distrust these sites since they don’t act independently.

How to Make an App Reskin Look Original

How can a mere app reskin look and feel original? Is originality even on an app reskinner’s mind? It should be! As convenient it is to ride on a viral trend, it is not a sure-fire way to earn the top spot or even drive downloads and revenue. Aside from that, an app reskin that lack originality would cause a lot of criticism not only from other developers but also from users.

 

So how can things become a win-win situation between the app reskinners and app users? Here are ways to make even the most cloned app reskin into a unique creation:

  1. Only use the framework of the app: its general concept and gameplay. Sometimes, even when an app reskin is visually different from the original app, the use of similar UI elements (especially if the placement and design layout are the same) and UX design would immediately give away the fact that the app is not original.
  2. Resist the lure of imitation. There are proven and trusted design strategies; then there are original design strategies. It’s tempting to just follow a popular app design template especially if the design is considered as the de facto standard of the market. You don’t need to think of something new, just think of solutions in order to improve the existing design. Even trends don’t require every new app to be uniform.
  3. Create your own trademark and own it. Even with clones sprouting the very moment an app becomes successful, it’s worth noting that the original still stands out. It’s mostly because app studios promote apps as if they are brands. There’s either a catchy tagline or an unforgettable character and the studios build from there. They aim for memorability, a characteristic that makes the app sell itself even without aggressive marketing.
  4. Repetition can do funny things to users’ minds. Just imagine downloading an app you’ve never heard of before. It looks interesting but as you open it, there’s this nagging feeling at the back of your mind that you’ve seen this app before. It could be just déjà vu, but the font is really familiar. This usually happens with app clones and apps that emulate popular apps. Do not copy design elements from other apps if said elements do not represent the brand you want to create. Create custom color palettes and avoid using typography (especially the customized ones) prominently used by other apps.
  5. Small details matter. Sometimes injecting character or just a certain vibe about an app changes the way people perceive it. Set goals to engage users to a personal level. The main character could be a typical cute cat that is not really a standout but is animated to make different facial expressions. Interactions like this can create a unique user experience.
  6. Good quality performance is a must. “That’s an app reskin. I’m sure it’s crappy” said a good friend but he downloaded the app anyway. The app reskin was still loading after thirty seconds…then it crashed – and that’s just the beginning. As users demand more from free apps, app reskins should aim to deliver the best quality. An app reskin after all, needs to hook the audience before the time is up.

Crazy App Ideas that Actually Worked

The internet had sprouted crazy ideas over the years and it seems that the mobile app industry had inherited this penchant to sprout the craziest of app ideas. The curious thing is that a lot of these app ideas actually work!  But how did these apps became mainstream? Is there some faulty wiring in our brains that make us addicted to nonsensical apps or is it just our nature to be attracted to this sort of entertainment? No matter what the real reason is, these apps are successful and we as reskinners could learn a lesson or two from these apps.

 

Pou

Average revenue: $356k/month

How it works:

Pou is a digital pet with a concept is similar to the Japanese digital pet Tamagotchi. Pou is a triangular alien pet (some say it’s a rock or a pou-tato) that players can raise like a regular pet. The art is simplistic but has a certain charm that engages users.   

 

The science behind the success:

Simulation games are addictive, especially those that simulate real-life interactions where one can develop an emotional attachment, a sense of control of circumstances, personal user experience and engagement.

 

But not all simulation games are successful.  Paul Salameh (Pou’s developer)  especially put a lot  of work  on details and the smooth flow of the gameplay.  In-app monetization in Pou isn’t also as prevalent compared to similar apps. Pou also presented an eccentric air of novelty. It isn’t the typical pet you keep at home, giving a sense of exclusiveness.

 

The beauty of apps like Pou is that you can virtually reskin it as many times with as many themes as possible without looking like a blatant clone. The concept in itself is very generic and you can replace Pou with any character you can think of.

 

Other simulation apps that surprisingly made it to the top:

  • Fake Smoker: The Digital Smoke
  • Pimple Popper
  • iBeer

 

iFart

Average revenue: $10,000 (at its peak)

How it works:

iFart is a fart simulator (one of many).  It is one of the many prank apps that litter the app stores. The fart machine novelty is passed on to this app with the added bonus of technological sophistication.

 

The science behind the success:

The gratification received from pranks is a natural part of human behavior that aims to conform and relate to other’s situational behavior. It’s either we’re on the prankster’s or the victim’s side. With these prank apps, we feel a certain sense of superiority, the more ridiculous the results, the better we feel about ourselves. Fart apps are vulgar and offensive but some of these prank app ideas actually come from recent trends that circulate around the internet. These trends seem to influence people’s opinion of acceptable social behavior.

 

Other prank apps that surprisingly made it to the top:

  • Dog Poop!
  • Dude, Your Car!
  • PRANKDIAL

 

Hold On!

Average revenue: Unknown

How it works:

Hold On! is an app with only one function: you just press the “Hold On” button for as long as you can, competing with your friends through Bluetooth and checking out where you place on the online leaderboards.

 

The science behind the success:

Less is more. App stores are crowded with  apps that offer the same functionality. The advantage of having a lot of options to choose from can also become a disadvantage. It’s the same with the option between a multiple and a single function app. Hick’s Law describes how the number of choices affects the length of time one arrives at a decision. More choices mean more time and  lesser satisfaction on the user experience design. Hold On!’s direct approach, with no gameplay at all, removes any need for a certain degree of intellect and real skill, making it in a sense, an app for everyone.

 

Other single function apps that surprisingly made it to the top:

  • Yo
  • Push for Pizza
  • Rubby Bird